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Nội dung text AniGame Floor Guide

AniGame Floor Guide
.ANIGAME COMMUNITY FLOOR GUIDE This guide is a collaboration with knowledgeable individuals from the AniGame community with regards to the location and floor clearing. We will be covering the locations starting from 48 as that should be when spec cards or even UR Evo 3 cards will be necessary. Disclaimer: This guide does not list all the possible cards that will clear the floors; they are based on t knowledge and experience of the contributors. If you cleared a floor with a card not mentioned, refer the CREDITS section to know who to contact for updates. Note: This guide is community based and the editors do their best to include what they can. However, due to changes and updates with the bot, we understand not everything is up-to-date. If something is inaccurate, please be respectful and reach out to the editors to let us know (with proof if it is for floori card submissions). If you need to search for a specific floor guardian, you can press CTRL + F to search the specific char LOC 1 - 47 Good Talents for Climbing Try to join a clan as you begin your floor clearing journey, it will make things much easie For the start, from Location 1 to around 20, having an Evo 3 is not necessary until later on. Overload (ATK) - PASSIVE BURST When the battle starts, increase your ATK by 99%(SR) / 110%(UR). Your ATK decreases by 14%(SR) / 16%(UR) every turn after that. Explanation: Overload is good for quick damage to clear floors that get harder as the battle progresses (Evasion, Pain f Power, Time Attack, etc) - this talent counters Restricted Instinct since Overload will go off before the silence can. Notable Cards: Escanor (Best), Kotori, Ulquiorra Schiffer, Ritsu Kageyama (Are Tanky, Highest ATKs, Elemental use) Genos / Hibana, Gajeel / 18 and Liz T Blood as budget options - Nagachika/ Misaka (Most Useful Element) Grievous Limiter - SITUATIONAL When the battle starts, decrease the ATK of the enemy by 72%(SR) /80%(UR). Their ATK increases by 9%(SR) / 10%(UR) every turn after that.
Explanation: Grievous Limiter is good to counter cards that can burst you down, so ones with high ATK and HP spread are ideal to kill floors before they can regain their ATK. It is situational in its usag Notable Cards: Mephisto Pheles, Shiro, Renzo Shima Poison - STALL (Assume no Resist when used) Inflicts a stack of Poison to the enemy, dealing 5 + 5% True damage every turn it persists. (This caps at 7 stacks f 35% Poison damage) unless it gets resisted (15% chance to resist) Explanation: Poison talent is best used with a card that either resists or has an advantage over the boss’s element. Ideally, cards with High HP and DEF to tank for the poison to reach max stacks as long as they don’t resist. Notable Cards: Shalltear Bloodfallen (Most useful SR/UR poison, handles Dark.) Gen Asagiri (Good budget SR, decent UR use.) Shinobu Kocho, Ayato Naoi, Reisuke (Good budget options as SRs /+ Element, decent UR options.) Elemental Strike (or E-Strike) - ELEMENTAL DMG BURST Deal Element damage based on 18%(SR) / 20%(UR) of your ATK. Explanation: Elemental Strike allows for more constant burst which can be further useful if using elemental advantages. Dark Elemental strike cards are good for early floor clearin Notable Cards: For Early Floors - Zora Ideale or Ainz Ooal Gown For Element - Megumin / Shinra, Juvia, Gilthunder, Diane / Chrome, Ram / Miroku Special E-Strike Cards - Jellal Fernandez, Kakine Teitoku (These deal elemental dmg of the opposite element e.g. Jellal is a Dark type card but he deals light dmg, and Kakine vice versa. These can be quite useful when facing light / dark floors / raid Blaze - STALL (Assume no Resist when used)
Inflicts a stack of Burn to the enemy, dealing 10% True damage per turn, reducing all healing effects by 75%. Ca at 15 stacks (without Celestial Blessing), dealing 150% True damage per turn unless it is resisted (15% chance to resist). ONLY stacks on talent activation and not between rounds like poison. Explanation: Similar to poison, a High HP and High DEF card is best to tank damage for the Burn to stack up. Very good against floors that regenerate HP or constantly heal as long as they don’t resis Notable Cards: Hao / Portgas D Ace / Rei Hino / Shiva (Can be used effectively for tanking, stopping regen, and element) Time Attack (or T-ATK) - ELEMENTAL DMG BURST Deal 9%(SR) / 10%(UR) of base ATK/DEF as Elemental damage. Damage increases by 40% for every turn passed. Explanation: Generally, High ATK/DEF stat (based on the talent preference) with balanced HP and DEF is best used with elemental advantage. Notable Cards: Elma*, Black Star / Misato*, Ritsu*, Shion*, Kofuku (Budget Shion), Shizue (Not necessary) *Can Clear most floors they have an Elemental Advantage Regeneration (or Regen) - STALL Buffs ally familiars with a stack of Regeneration, healing them for a small amount (7.5% of your Max HP at 1 stack, 15% at 2 stacks, and 22.5% at 3 stacks) every turn. Explanation: Regen is 7.5% on the first stack then every 3 stacks after that it adds 7.5% permanently so 1st Proc 7.5%, 2nd pr 7.5%, 3rd proc 7.5%+7.5%, 4th proc 15%, 5th proc 15%, and 6th proc 15%+7.5%. This talent is best suited for High Def, High HP same element floors and bosses to increase elapsed rounds. Most commonly used in floors to out until round 20 for an auto pass on Wall floors and evasion floors. Must proc within 3 rounds or else the stack f off and you won’t regen that round. Restricted Instinct can cause the stacks to fall off. Notable Cards: Edward, Zuberg, Miyuki (SRs are great element stallers, are also great UR choices for floor Machi, Liala, Ban (As URs, have great use based on HP / Element)

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