Nội dung text WuWa Starter Guide
FOR DUMMIES Intro This guide is aimed at people who want to get into Wuthering Waves and learn the basics outside of the tutorial, even though the game lays down everything perfectly, this will be a more simplified and straight-forward explanation with some examples so people can understand them better. Genshin Impact will be used as a comparison since it’s their biggest competitor and popular overall. If something is BOLD, it’s important. If it’s underlined, it’s even more important. If it’s both, you get the point. THIS GUIDE WON’T COVER ANYTHING STORY OR GACHA RELATED, ONLY SYSTEMS AND PROGRESSION. ALL OF THE INFORMATION MENTIONED HERE IS BASED ON MY CBT2 AND 1.0 EXPERIENCE. Please PM or leave a comment if I got a fact wrong. Website version: https://wutheringwaves.gg/starter-guide/ This version does not contain comparisons with Genshin Impact. How different is Wuthering Waves? In terms of progression, grind, combat and exploration, it isn’t as different as Genshin Impact’s but it is “breath of fresh air” with a different movement system and ways to explore a vast post-apocalyptic world in a colder tone that slowly grows warmer. Combat is significantly more complex and the grind is free but complicated; and based on how much time you want to put in daily and what you want to focus on, you can get a lot of value from your playtime.
Movement The main differences are: - Sprint doesn’t consume stamina outside of combat - You have a grapple that covers medium-tall distance (consumes stamina) - Wall-running (depletes more stamina but lets you climb faster) - Mid-air jump (consumes stamina and resets once you touch the ground) - More control over your movement while sliding off an incline - While wall-running, if you hit a roof ledge, your character may grab from it and lift themselves above it. - When you stop gliding, if you hold any movement input (WASD) you’ll still move towards that direction as you fall. You can also stop at any time. - The Gadget Menu can slow-time as you pick a tool
Exploration As for exploration, everything is divided in zones and %s for each one, increasing based on chests and puzzles you complete. Your progress will reward you points every 20% up to 80% per zone at the Pioneer Association, similar to the Reputation System in Genshin Impact but instead of levels, it’s based on points. After reaching a certain amount of points, you’ll unlock new gadgets and recipes that will help your exploration and speed things up in other regions! I won’t go over each kind of puzzle since it contains minor spoilers and they’re all self-explanatory, some use gadgets even- these are NOT locked by the Pioneer Association rewards. Relics While exploring, you might find Sonance Caskets. These are similar to the “Oculus” collectibles in Genshin Impact. You’ll hand them over to an NPC, per region, and after every set amount of them, you’ll rank up and gain rewards. The major difference is that you’ll Resonance Chains (Constellations in Genshin) through this while your max. Stamina increases through the Terminal.
Combat Characters, also known as Resonators, hold an attribute, while the Main Character “Rover” can hold all attributes. Characters don’t deal “Physical damage”, instead they do their elemental damage in all attacks except Echo Skills. We’ll cover Echoes later. As for attributes there are: - Spectro (Light) - Havoc (Dark) - Fusion (Fire) - Aero (Wind) - Glacio (Ice) - Electro Note: after CBT1, they scrapped their “elemental system” for Intro and Outro skills entirely. Enemies Enemies are divided into 3 types: Common, Elite and Overlord/Calamity Class. Each one contains a different and more proactive moveset, some small even use special abilities that help other small enemies. There are pure-elemental enemies that are immune to their element while some are more resistant to their own element. This resistance system also applies to bosses.