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Self Taught UX Guide 7 Simple Steps Steps 1. Informational Interviews with UX / Product Designers In other words, informal conversation The goal of this step is to “know what you don’t know.” It’s meant to help you understand what a successful UX or Product Designer looks like. Don’t ask for a job on the first interaction. Simply build a relationship with them. Don’t know any UX/Product Designers? Don’t be discouraged. You can use professional networks like LinkedIn to start networking. For example, you can search for “product designer” and filter for some of your favorite companies. Then send them a message like this Add a note to your invitation LinkedIn members are more likely to accept invitations that include a personal note. Cancel ”Hey {first_name}, I’m glad to see a fellow {mutual connection} at {current_company}! I’m super impressed by your career journey and I’d love to learn more about your experience at {current_company}. I’m trying to learn from the best! hahaha Let me know if you would be open for a 15-30 min chat sometime next week? Cheers, Andres” 2. Learn what GOOD UX design portfolios looks like Then, reverse engineer them. It’s important that when you learn UX design, that you understand how your work will be showcased. So by reverse-engineering UX design portfolios from designer who work at your favorite companies, you’ll understand exactly what you’re working towards. How to find “good” ux design portfolios? First, on LinkedIn, search for UX / Product Designers at your top companies. Next, see if they have their portfolio on their profile (they usually do). Then, bookmark all these portfolios in your web browser. Andres The Designer
3. Start a UX design project The goal is simply to choose or start a ux design project I’m personally a strong believer in the “learn by doing” philosophy. There are things you’ll learn by doing your own projects that an online course might not teach you. But what type of UX design projects should you start anyway? Well, think about the last you’ve used an app, website, or software product that frustrated you. Why did it frustrate you? Was it bad design? If so, is it possible other user feel the same way? Maybe you can interview people who use the app or website and try to find out if there are others who share your frustration. And if interviewing people might not be possible, you could always google the app or website name and outline your frustration as a question. Then, you might find a forum of users that have had the same frustrations as you! This is user research! But the goal of this step is simply think about and choose what type of UX design project you’d like to start. You should give yourself a good timeline, quality is better than quantity here. I recommend 1-3 months. Then outline specific milestones and due dates. By the end of month one, maybe you want to finish all your user research. Month 2, you want to finish the designs & prototype. And Month 3, your get user feedback and update that prototype. 4. Choose and learn a design tool My top two recommended tools: Figma or Adobe XD Now that you’ve connected with some UX or Product Designers and you’ve chosen a UX Design project to start, you’re ready to make a decision on what design tool you’d like to use. It’s a big decision, but ultimately it’s up to you. I personally use Adobe XD, however I’ve heard great things about Figma. Adobe XD Figma 5. Find & save UX design resources Don’t underestimate this step It’s important that you start building a library of UX design guides and resources. This will speed up your workflows and save you so much time long-term. So here are some to get you started: https://developer.apple.com/design/human-interface-guidelines https://material.io/design https://pageflows.com/?top_secret_discount_code=andres_design https://ui8.net/ https://themeforest.net/category/ui-templates https://www.figma.com/community Andres The Designer