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Nội dung text ĐỀ 8 - PRACTICE TEST 2 TỔNG HỢP UNIT 6,7,8 - ( HS ).docx




of achievement. Patience, perseverance and overcoming difficulties are three essential skills in everyday life. As humans we often learn through mistakes, however some mistakes would be best avoided. Video games can expose you to making decisions in the virtual world by allowing you to choose your characters' actions and then showing you the results of these actions. This may help you make more informed choices in the real world. However beneficial these games may be, there are things to remember. Too much screen time can isolate you from the real world and if you play multi-player games online, then you need to be sure who you are playing with. It's also vital to make sure that you are not running up a huge bill in games that you pay for online. Links between schools and video games developers have resulted in more games focused on developing life skills. The not-for-profit organisation, Makerspace, has developed an education programme based around games in conjunction with Minecraft. The programme claims that 30 minutes of video play in the classroom can improve planning skills, memory and motor skills. As well as developing life skills, having excellent computer skills could also help you with a future career. So, play on and learn two valuable lessons at the same time. (Adapted from Optimise by Malcom Mann and Steve Taylore-Knowles)   34. Which best serves as the title for the passage? A. A New Era of Game Addiction B. Video Games and Life Skills C. The Combination of Work and Leisure D. The Importance of Computer Literacy 35. According to paragraph 1, computer skills _________. A. play an important role in dealing with daily tasks B. are easier to be mastered at a very young age C. ensure a potential candidate a steady job D. are necessary to get a promotion at workplace 36. The word perseverance in paragraph 2 is opposite in meaning to ________. A. recognition B. admittance C. inconsistency D. persistence 37. The word They in paragraph 2 refers to _______. A. games B. skills C. obstacles D. players 38. The word informed in paragraph 3 can be best replaced by _______. A. knowing B. wise C. valuable D. core 39. Which of the following is TRUE according to the passage? A. Making errors in a game may help players understand their consequences. B. Overcoming obstacles in a game helps players recognise their weaknesses. C. Spending excessive time on playing video games can lead to serious ailments. D. Makerspace has encouraged schools to increase the hours of students playing games. 40. Which of the following can be inferred from the passage? A. Playing video games in the classroom can be beneficial if there is a time limit. B. Educational institutions often take little notice of the benefits of playing games. C. Your addiction to video games can be caused by your preference for living alone. D. Studying and playing video games simultaneously equip students with vital skills.  

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