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Nội dung text MHWilds - TU1 - GL Meta.pdf



3/76 Introduction This document showcases meta sets for Gunlance (GL) in Monster Hunter Wilds (MHWi) Title Update 1. Sets are shown first with a high-level explanation, followed by a thorough explanation in the Detailed Explanations section. For any questions and feedback on the sets themselves, please read the Detailed Explanations section first as it exhaustively covers everything that went into what’s presented. For any questions not covered in Detailed Explanations, please reach out to radiant_dong on Discord or u/Radiant-Dong on Reddit. I’m not frequently online: any feedback not explicitly directed at one of my accounts will never reach me: you must @ or DM me. I don’t bite, I swear, I’m just not actively prowling the internet. Nothing in the document is a “must-play like this” rule, do as you like. Shoutouts and Credits Thank you to diammentrodon for helping proofread, smooth out this document, and providing invaluable constructive feedback. Thank you to Chrightt for discussing GL and optimizations overall: been very helpful as a source of good feedback and sanity checking. Thank you to my friends at 大噴火 (Dai Funka), for proofreading and the constructive set building discussions. And just our hunts in general, fun times. Thanks to the MHWilds wiki Armorset search: optimizing without this is genuinely a huge time-sink and this tool is amazing, and has been amazing since World. I miss you, Athena’s ASS, but this is the next best thing no contest. Thank you to Alexandre N. (let me know if you have a profile you’d prefer me to credit instead! Still haven’t found this guy online) for the Monster Hunter Wilds datamine spreadsheet, it’s been a huge helpful resource even pre-launch. Really helped me get a head start on this weeks before the game even came out. Thanks to dtlnor for mining motion values, which were extremely helpful for being able to even calculate anything like this in the first place. Shoutout to Kiranico as well for having monster hitzone values as well as other miscellaneous info used for this. Shoutout to Mobalytics and agilio3 for offering to provide an alternative breakdown to this document, which can be found on their website here.
4/76 Weapons Due to how most of GL’s damage output is from shelling, which only scales off raw (notably ignores affinity and sharpness), shelling level and raw dominates and really limits options available. This also limits what decorations GL typically uses: Artillery 3 and Load Shells 2 are mandatory. Optimal play generally revolves around trying to land as many Wyrmstake Full Blasts (WSFBs) and Wyvern’s Fires (WFs) as possible. Perfect Guards into Overhead Slam then Full Burst are good for countering small openings, although repositioning should be prioritized instead of guarding to avoid downtime from guards as well as to set up for WSFBs and WFs as much as possible. Charged Shells and Standalone Wyrmstake Cannons (WSCs) among other attacks in GL’s toolkit are useful but have specific niches, and are used sparsely compared to WSFB, WF, and Full Burst. General Purpose: G. Lawful Bors The Guardian Arkveld GL is a stat-stick: 240 base raw, Slightly Strong shelling level, and Wide shells are very hard to beat. Run with Artillery 3, Load Shells 2 + Attack Boost 1, and Offensive Guard 1. If you struggle to guard or rarely do so (whether due to a specific matchup, playstyle, or skill), the Offensive Guard 1 decoration can be substituted with an Attack Boost 1 decoration. Honorable Mention: Blazing Lael The Zoh Shia GL deals respectable damage, and is able to get within 5% of G. Lawful Bors in terms of damage output. It’s 220 raw holds it back in comparison to G. Lawful Bors’s 240, and Whiteflame Torrent’s ability to help patch this is hampered due to not being able to activate on shelling attacks and melee hits of WSFB attacks. As a result, this GL performs better the less you are able to execute WSFB’s. This is not recommended, but can prove a superior option to G. Lawful Bors if you can’t use WSFB’s effectively. More of a “training wheels” type GL. Run with Artillery 3, Load Shells 2, Offensive Guard 1.

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