Nội dung text Wizard's Loot - Playtester Rulebook
Wizard’ s Loot Rulebook Explore Dungeons! Slay Monsters! Hoard Loot! --- Ages: 14+ Players: 1-4 Setup: 5 Minutes Recommended Playing Space: 3ft x 2ft Playtime: 45-90 Minutes per Dungeon Depth Version: 0.86 Highlighted text indicates an infographic and/or design treatment is needed. GAME DESCRIPTION Wizards are mysterious and elusive. The evidence of their time in the world is scant save for their deep, labyrinthine dungeons. These strongholds are brimming with Loot - ancient relics, magickal baubles, mountains of gold - and guarded by fearsome foes and evil creatures of the wizard’s own dark creation. Should tooth and claw prove insufficient, these wizards have further reinforced their dungeons with wicked traps and magickal safeguards. The world is full of these hidden treasure hoards and your group of Adventurers has just found one! OBJECT OF THE GAME Wizard’s Loot is a tabletop game about exploring dungeons, slaying monsters, and hoarding loot! Your goal is to escape the perils of the dungeon with your life - and sacks full of sweet, shimmering Loot - by working together to defeat Enemies, collect their Essences, and slay the dungeon’s Boss. Once the Boss has been vanquished, the Adventurer with the most valuable Loot is the winner, unless you choose to dive deeper into the depths of the dungeon. Players take turns leading the group and exploring the dungeon. You can turn over every stone (or previous looter's skull) you come across in your insatiable search for Loot, or you can race from room to room hacking and slashing your way through the wizard’s hordes. Wizard’s Loot is a game about exploration and choices, and will reward - or punish - players for the risks they take. But choose wisely, your collective decisions will determine if all of you make it out alive with bags full of Loot, or if your corpses are added to an ever-growing pile in the wizard's dungeon!
GAME CONTENTS WHAT’S IN THE BOX GRAPHIC: Your typical “stuff to play" infographic showing all of the included components and quantities. 400 Cards: ● 90 Loot ● 60 Equipment ● 50 Events ● 36 Melee Abilities ● 35 Magick Abilities ● 41 Defend Abilities ● 29 Monsters ● 29 Minions ● 15 Creature Contracts ● 15 Adventurer Traits 5 foil packs containing an assortment of 10 cards each to add to future playthroughs (See the Escaping the Dungeon section for more information). 30 Adventurer & Boss Boards: ● 11 Standard/Elite Adventurers ● 5 Legendary Adventurers ● 14 Bosses
22 Exploration Tiles: ● 1 Starting Tile ● 1 Boss Tile ● 10 Easy Tiles ● 10 Hard Tiles Custom 2cm D6: 1 Search Die Custom 2cm D6: 1 Adventurer 3D Model: 1 Active Player Lantern 3D Model: 1 Red Adventurer 1HP Die Cut Tokens: 20 Red Adventurer 5HP Die Cut Tokens: 5 Green Monster 1HP Die Cut Tokens: 20 Green Monster 5HP Die Cut Tokens: 5 Rulebook Lore Book Game Box Insert Game Box SETUP 1. Choose Your Adventurer Each player selects an Adventurer. Adventurers are daring treasure seekers, each with their own unique strengths and Skills. No two Adventurers are alike, so their individual strengths will have exciting effects on exploration and combat. When selecting your Adventurer, be aware of their Item Slot limit, Weapon Slot limit, Heart Pool, Ability Draw, Action Points, Melee Power, and other stats. There are three types of Adventurers – Standard, Elite, and Legendary. A Standard Adventurer, for example, may not make it very far on their own, but a more powerful Legendary Adventurer has a fighting chance of going toe-to-toe against even the dungeon’s most fiendish foes. Standard Adventurers are your baseline Adventurers and are best for sessions of three or more players. Elite Adventurers are the same characters, with improved stats on the reverse side. Legendary Adventurers are strong and unique characters that can only be played in the solo mode of the game. Use the table below when selecting Adventurers to ensure you’re setting out with a well-balanced party: 1 Player 2 Players 3 Players 4 Players 1 Legendary Adventurer 2 Elite Adventurers OR 1 Standard Adventurer and 1 Elite Adventurer 2 Standard Adventurers and 1 Elite Adventurer OR 3 Standard Adventurers 4 Standard Adventurers
a. Heart Pool (HP) b. Melee Power c. Ability Draw d. Action Points e. Starts With f. Skill g. Rumors and Reputation h. Item Slots i. Weapon Slots Heart Pool (HP): This is the Adventurer’s health. Players will add up each Adventurer’s HP to determine the party’s total HP for the game. Melee Power: This number is added to any successful Melee Ability your Adventurer performs. The Adventurer’s Melee Power can be increased with certain Equipment. Ability Draw: