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Nội dung text 65 - Drama activities Games and Plays.pdf

Warm Up Games Name: Magic Rocks. Age: 3 years+. Minimum number of participants: 2+ Resources needed: Clear space, Wand (optional) Procedure: This is an enjoyable warm up game but it also stimulates the children’s imagination and creativity. Get each child to find a space. They must make sure that they are not touching anyone. The children crouch down on the floor and make a ball shape with their bodies. The teacher explains that all children are magic rocks and the teacher is a magic wizard. When the teacher waves the magic wand and says “magic rocks turn into dinosaurs, then all the children turn into dinosaurs and move around the room as dinosaurs. When the teacher says magic rocks turn into magic rocks all the children get back on the floor in their spaces as quick as possible. The wizard can change the magic rocks into anything they want superheroes, animals, people, household items, etc.., Variation: The children can take it turns to be the magic wizard. Name: Octopus. Age: 4 years +. Minimum number of participants: 3+. Resources needed: Clear space. Procedure: This warm up game can also be used to work on co- operation and teamwork skills. One child is chosen or volunteers to be the octopus and stands in the middle of the space and the rest of the children line up along one side of the space. When the octopus shouts out “octopus” the other children all run past the octopus to the other side. The objective of the game is to not get caught by the octopus. Those that are caught become part of the Octopus’s arms. As the game progresses the octopus arms becomes longer and longer. The game becomes more difficult as more and more children become part of the octopus’s arms. Only the people at either end of the octopus can catch the free children. They are not allowed to let go each other’s hands. The game finishes when all the children are caught.
2 Name: Crossing The Circle. Age: 5 years+. Minimum number of participants: 6+. Resources: Clear space. Procedure: This game can be difficult at first but it an excellent way to get the children to use their imagination and creativity. All the children stand in a circle and are numbered 1, 2, and 3. The teacher calls out a number and everyone in the circle who has been given that number must cross the circle and swap places with someone who has the same number. Once they have got use to crossing the circle the teacher calls out a number and a way of moving such as walking, running, hopping, crawling, twirling, dancing, slow motion, zig zag, etc.., Variation: A variation of this activity can be used for older children. The children can cross the circle in role. The teacher calls out a number and a character such as a ballerina, an artist, a lion, a model, an astronaut, a duck, some one’s who’s stuck in mud, a toddler who has just begun to walk, someone walking on hot sand, some one splashing in puddles. Name: What’s The Time Mr Wolf? Age: 3 years +. Required number: 4+. Requirements: Clear space. Procedure: This is a popular traditional children’s game however it can be used very effectively in a Drama session as a warm up game. This game also helps children with their listening and co-ordination skills. One child is chosen or volunteers to be Mr. or Ms. Wolf and stands at one side of the space with his/her back to the other children who are standing at the opposite end of the space. Then the rest of the children shout out, "What’s the time Mr. /Ms. Wolf?” Mr. /Ms. Wolf does not turn around. He/she replies in a rough wolf like voice, "four o'clock," The children walk forward the number of steps the wolf calls out (in this case, four) and call again, "What time is it, Mr. Wolf?" The wolf replies "five o'clock." The children take five steps forward. They continue to ask the question and taking the appropriate amounts of steps. Eventually when the wolf thinks that the children are near him he/she will say "Dinnertime!" and then wolf turns around and chases the other children. The children rush back to their starting place, and if Mr. Wolf catches one of them before they reach home, that child is the wolf next time
3 Name: Pppppppopcorn. Age: 4 years+. Minimum number of participants: 3+. Resources needed: Clear Space. Procedure: Everybody is in a circle. The children crouch down on the floor. They jump into the air and say pop or make a pooping sound. This sounds like popcorn popping. If two children jump up and clap at the same time, they are out of the game. Name: The Name Game. Age: 3 years+. Minimum number of participants: 2+. Resources needed: Clear space Procedure: This is an excellent way for children to get to know each other’s names. All the children stand in a circle. The teacher has a small ball in his/her hand. The teacher will ask one child to say their name, and then the teacher will throw the ball gently to that child. The child will reply “Thank you, (the teacher’s name)!” The teacher will reply by saying, “You’re welcome, and (the individual’s name)!” The ball will continue to be thrown gently around the circle making sure everyone has received the ball, until the ball once again ends up in the hands of the teacher. Once a child has tossed the ball they must put their hands behind their back to stop the ball been thrown to them again Name: Crocodile, Crocodile May We Cross The River. Age: 4 years+. Required number of participants: 3+. Resources needed: Clear space. Procedure: This another popular and traditional game that works very well as a drama warm up activity. The centre of the space is the river and on either side of the river is the river bank. Masking tape or chairs can be used to make the demarcation. One child is chosen or volunteers to be the crocodile. The crocodile stands in the middle of the river and the rest of the children stand on the bank of the river. The children on the bank all chant together “Please, Mr. Crocodile may we cross your golden river?". The crocodile replies with a condition - "Yes if you have black hair," or perhaps "Yes if you have a brother," or "Yes if you are wearing
4 red. Children who fulfill the condition may cross unchallenged. The rest have to try to get across without being caught, if they are caught they are out. The game continues until there are no more children left to catch. The last child caught becomes the crocodile. Name: Sharks And Islands. Age: 4+. Minimum number of participants: 6+. Resources needed: Clear space, newspaper. Procedure: This is a very popular warm up game. It helps children with both their co-ordination and reaction skills. Place the sheets of newspapers around the space. The newspapers are islands and the rest of the space is the water. The teacher is the shark and the children are swimmers. The swimmers swim around the space, when the teacher shouts out "SHARK ATTACK" the swimmers must get onto an island. The objective is for the shark to catch swimmers who are not completely on an island. Even if there toe is off the island they become sharks. After each shark attack, the sharks will tear a piece of the newspaper off so the islands gradually become smaller. This continues until all the swimmers have become sharks. Name: Red Rover. Age: 4 years+ Minimum number of participants: 6+. Resources needed: Clear space Procedure: Procedure: In this game, the class is divided into two groups. Each group hold hands and forms a line facing each other. One side starts by picking a person on the opposing team and saying "Red Rover, Red Rover, send A over" A then lets go of his teammates and run towards the other line. His aim is to break through the other line. If A breaks through, he chooses one person for the opposing team to join his team, and they both go back and join in their line. If he fails to break through, A becomes part of the other team. Each team alternates calling people over until one team has all the people and is declared the winner.

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