Content text WarpGrit Rulebook beta_2_and_feedback_full.pdf
BY SVÄRD A.A.J. FOLLOW ON 1
Cyborg Token Pilot Cloak Token Engineer Token Spider Token Smuggler Token Mr.Ghould Token Player standee NPC Standee Pirate Standee Object Standee Fire H.H.T R.acid H.H.T Static H.H.T Aim Token Addict Token Trophy Token W4 Warpbomb Token Death Token First Player Token Game Components NPC Spawn Spinner Loot Token Breakable Barrel Token Ventilation Token Grenade Token Mine Token Shop Token Player Spawn Portal Token Shield Dice Attack Dice Loot Dice Compass Dice Coordination Dice Exp Count Dice R.A.A.D Dice Shield Indication dice Armor indication Dice Fire Indication Cube Static Tick Indication Cube R.acid Tick Indication Cube Standard Indication Cube Loot/Spawn Indication Token Standard Indication token ( ) ( ) ( | ) ( | )
( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) - ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) O.1 O.1 O.1 N.1 M.1 N.1 M.1 I.1 J.1 H.1 G.1 F.1 E.1 D.1 C.1 B.1 A.1 Z V X Y U These placement are a recommendation for easy access but can be modified for your personal preference. Shuffle only the following decks ( ) , ( ) ( ← ) Then place breakable barrel tokens at every barrel spawn symbol ( ), the shop figure card with an object standee at the shop symbol with matching shop colour ( ), and same with the portal figure card ( ) The NPC guide card zone ( ) and The NPC card zone ( ) can be left empty with only a deck of them in the beginning and reveal the matching cards whenever an enemy NPC spawns on the map. ( ) ( ) Place for armor tracking die to display Warpgrifters current armor value. Armor value can not go beyond a warpgrifters total armor value. ( ) Place for shield tracking die to display Warpgrifters total shield value. ( ) Replenishes 5 armor value, 3 usage. Can be used as an instant action but not if a resolving action would result in 0 armor value ( ) Place for exp dice to display current experience points, where symbol 1 = one digit. symbol 10 = two digits, symbol 100 = three digits. (Example: 53 experience points, place an exp die with value 5 on the symbol 10 and a exp die with value 3 on symbol 1) NR Q P O L M K J I H S T G F E C D Ba ( )