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Kevin Schneider Fusion Modeling best practices Consider these as guidelines and make your own decision if these work for you or your company. Sketching is key to good models 1. Sketches should be fully constrained and your first sketch should be related to the component origin. 2. Use the origin geometries whenever possible as the sketch plane. Project the component origin or some other RELIABLE and LOGICAL geometry into each new sketch and reference new sketch geometry to it. BUT only project geometry that is needed. Too many projections can confuse or cause unwanted relationships. 3. Apply sketch constraints and dimensions carefully and logically so that the sketch geometry will change in a predictable manner when a dimension is edited. 4. Start with sketch constraints, then add dimensions. Use sketch constraints rather than dimensions when you can. For instance, use perpendicular constraint rather than a 90° angle dimension. Use an equal constraint rather than setting two dimensions to the same parameter. 5. Minimize patterns and symmetry constraints. These can cause protracted sketch compute times. 6. Avoid using the fix constraint, it makes the sketch difficult to edit by another user. 7. Avoid placing fillets and chamfers in sketches. If possible, make them the last thing added to the component. Only add them earlier if there is a functional necessity. 8. Use construction lines to make sketch relationships easier to analyze and understand. 9. Keep track of hiding profiles and remember to turn these back on so as to not confuse new users or other users with profiles not appearing as expected. 10. When importing DXF and SVG Data keep your expectation in check on how big a sketch you can work with. A hundred sketch lines/elements should be the maximum and used rarely. More than 250 is getting too large for effective sketch work. Consider breaking up the sketch or simplifying.Just remember, Less is more. Don’t overload a sketch too much. Think 20 sketch lines and 3 to 10 dimensions per sketch. This helps break the model up into manageable pieces and makes editing the design easier. Models should convey design intent. 1. If you know your design is just 1 component then start modeling. In ALL other cases, after making a new design, create a component and start your work in this activated component. Consider this RULE #1. 2. Always fix errors as soon as possible. Yellow and Red features in the timeline will cause pain later. Repair them as soon as you can. 3. Rename key features in the Timeline. This makes it easier for another user to find and edit features. 4. Make use of user defined parameters for common dimensions in a component whenever applicable. For example, if a typical wall thickness is to be used in a casting design, define a parameter called "wall" and assign that value to applicable dimensions. If during the design process a universal change in wall thickness is required it becomes a simple change of one parameter and hitting the update button. This can also make it easier for downstream users

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