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d. Although my dad thinks this is helpful, I sometimes feel sad when I only see the same kinds of programs every day. e. When you visit next Sunday, we can try turning off the suggestions so that we can find something new together. Your friend, LK A. c-d-a-e-b B. d-c-e-a-b C. e-b-c-a-d D. a-e-d-c-b Question 16: a. The park has a stage where we enjoy free concerts in summer, which makes everyone happy. Music helps us feel connected to each other. b. The local café is important because we can sit and talk after work. Students bring books there, and older people play chess when they feel alone. c. Although our community center is old, it brings people together for music and dance. Children learn to sing while adults use rooms for parties. d. Our town has a small movie theater where people meet and watch films together. When we laugh at the same jokes, we feel like one family. e. Sports fields are places where teams play games and families cheer from the sides. If you visit on weekends, you will see people wearing the same team colors. A. b-e-c-d-a B. d-b-c-e-a C. e-b-d-c-a D. c-d-b-e-a Question 17: a. People find flow when they choose hobbies that match their skills and give clear goals. If you like drawing, you might lose track of time when making pictures. b. Finding flow makes us happier than watching shows we quickly forget, so we should choose activities that challenge us while being fun at the same time. c. When I play my favorite game, I forget about time because I focus completely on the fun challenges. This feeling is called "flow," and it happens when activities are not too hard or too easy. d. We can find flow in different activities if we pick ones that we enjoy and help us grow. My sister loves dancing, and my father feels the same with model ships. e. Although some entertainment makes us passive, the best ones engage our minds or bodies actively. When I learn new songs on guitar, I feel happy because I can see my progress. A. c-d-b-a-e B. c-e-a-b-d C. c-b-d-a-e D. c-a-e-d-b Read the following passage about The Preservation of Traditional Games in an Era of Digital Dominance and mark the letter A, B, C or D on your answer sheet to indicate the option that best fits each of the numbered blanks from 18 to 22. Traditional games have been played by children for hundreds of years worldwide. (18)_________. If children stopped playing these games, many cultural traditions would be lost forever. Board games like chess help children think and plan, while hopscotch keeps them active. Today, many children prefer video
games, and traditional games (19)_________. Parents worry because children spend too much time looking at screens. Playing video games can be fun, but children need to move and play with real friends too. Children (20)_________. Schools can help save traditional games by teaching them during playtime. Some teachers include traditional games in their classes, and students enjoy learning about games from the past. Museums show old toys so people can learn how children played long ago. Many parents remember these games and want to share them with their children. (21)_________. Children learn the rules quickly and have fun trying new games with their friends. The internet can help by showing videos of traditional games from different countries. Grandparents can teach games from their childhood during family gatherings. Traditional games, (22)_________, deserve our protection in the digital age. Some schools have classes where children learn old games from their culture. Children still play hide-and-seek and jump rope that their parents enjoyed. When communities work together, traditional games can stay alive. Question 18: A. Digital screens enhance abilities and create stronger bonds during indoor practice sessions B. Modern technology improves focus, and children learn better without physical activities C. These games teach skills and bring friends closer when they play outside D. Social networks develop teamwork while students become creative through screen time alone Question 19: A. are being forgotten by the younger generation in many communities B. having replaced traditional values with technological entertainment permanently C. which create digital alternatives for children in numerous environments D. whom parents discourage from practicing through strict limitations regularly Question 20: A. will play indoors had worse grades and lost connections in their communities B. whose gameplay outdoors prevented learning and limited social development severely C. are playing online have been destroying relationships and decreasing physical fitness D. who play outside have better health and make more friends in their neighborhood Question 21: A. Developers create indoor centers, and children avoid traditional pastimes completely B. Communities can organize days for playing traditional games in parks C. Governments should ban outdoor activities for preserving digital entertainment space D. Schools must limit recreational time because traditional games damage social development Question 22: A. limiting children severely restricting essential cognitive and creative abilities B. having prevented youngsters consistently acquiring necessary communication and group skills C. helping children gradually develop important interpersonal and social skills D. forced upon children artificially creating harmful dependencies and antisocial tendencies

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