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Content text Optimization Tools plugin - Documentation v1.2


Creative Elicya | Documentation Optimization Tools plugin Welcome to the documentation for the Optimization Tools plugin, a C++-based solution designed to streamline the optimization of games built with Unreal Engine and Blueprints, all with just a few clicks. Current Plugin Version: 1.2 (coming soon) Example Project: Optimization Tools plugin - Example Project.zip Roadmap: Optimization Tools plugin - Roadmap Devlog: Optimization Tools plugin - Devlog You can find our plugin on the Unreal Engine Fab Marketplace here: https://www.fab.com/fr/listings/2647dad4-4cf4-4dfa-bd85-cfde0a21bbeb Summary: 1. Feature summary................................................................................................................. 2 2. Quick start........................................................................................................................... 3 3. Significance......................................................................................................................... 4 ● Distance..........................................................................................................................6 ● View................................................................................................................................ 6 ● Tick................................................................................................................................. 6 ● Overall optimization........................................................................................................ 6 OnSignificanceChanged callback...................................................................................... 7 4. Asynchronous Tasks............................................................................................................ 8 4.1. Executing an asynchronous action........................................................................................8 4.2. Executing an asynchronous event......................................................................................... 9 ⚠️ Asynchronous constraints.................................................................................................9 5. Asynchronous Trace............................................................................................................. 10 6. Pool Ticking....................................................................................................................... 11 6.1. Create a Pool Identifier.........................................................................................................11 6.2. Register your Actor / ActorComponent...............................................................................12 6.3. Bind PoolTick event........................................................................................................ 13 7. Aggregator Ticking................................................................................................................14 1. Create an Aggregator Ticking Collection........................................................................... 14 2. Register Actors and ActorComponents............................................................................. 15 3. Use Aggregator ticking in Actors and ActorComponents...................................................16 8. Anim Update Rate..................................................................................................................17

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